Mindblown: a blog about philosophy.

  • Stop wireframing (but still start low-fidelity)

    Stop wireframing (but still start low-fidelity)

    Wireframes miss the plot on nearly every perceived benefit. Here’s how to stop wasting your time and produce better designs faster. Wireframing definitely doesn’t double the amount of work for little perceived benefit and this caption certainly isn’t being sarcastic. Wireframing has existed since the beginning of UX, and on the surface, designers assume it is […]

  • How might we design cities to support both human and animal needs?

    How might we design cities to support both human and animal needs?

    Using life-centred design to redesign human spaces that also nurture the needs of urban wildlife Continue reading on UX Collective » Designing fashion and apparel e-retail experiences that challenge binary norms and embrace gender-inclusive UX Inclusivity shouldn’t be an afterthought | Designed by author on Canva Although we’re designers, we learn a lot to incorporate in […]

  • Data is good. Data with a story is better.

    Data is good. Data with a story is better.

    What the discovery of the double-helix DNA structure can teach us about presenting data. Continue reading on UX Collective » Cars are evolving into smart ecosystems, driven by UX innovation, with much to learn from the success stories of leading Chinese brands. The “tomorrow’s car” (Source: NASA) Blurry line between mobility and electronic product Cars have always […]

  • The digital soul of tomorrow’s cars

    The digital soul of tomorrow’s cars

    Cars are evolving into smart ecosystems, driven by UX innovation, with much to learn from the success stories of leading Chinese brands. The “tomorrow’s car” (Source: NASA) Blurry line between mobility and electronic product Cars have always been different from digital products. They’re “dangerous” if something goes wrong, which is why they’ve followed strict hardware-centric development processes […]

  • No social media for people under 16: what that means for UX

    No social media for people under 16: what that means for UX

    Rethinking experiences for young people outside social media. Lucas and Mateus playing on the jungle gym after school Australia has made the decision to ban children under 16 from accessing social media platforms like Facebook, Instagram, and TikTok. The Prime Minister said that it puts Australia at the vanguard of efforts to protect the mental health and […]

  • The role of visual communication design in product design

    The role of visual communication design in product design

    How visual communication principles enhance both the aesthetics and functionality of product design Continue reading on UX Collective » Cost-effective UX strategies for 2025 Impacting product and business Photo by Razvan Chisu on Unsplash As we're approaching the end of the year, the rush has begun to impact your product and show your value to the Business. Especially […]

  • Figma & the cost of collaboration: revisited 3 months later

    Figma & the cost of collaboration: revisited 3 months later

    Have Figma won back user trust? Continue reading on UX Collective » Cost-effective UX strategies for 2025 Impacting product and business Photo by Razvan Chisu on Unsplash As we're approaching the end of the year, the rush has begun to impact your product and show your value to the Business. Especially this year, when budgets have been tight, […]

  • When is it time to move prototyping from Figma to Protopie?

    When is it time to move prototyping from Figma to Protopie?

    Once you reach the limits of Figma, it’s time to move on. Discover 3 hacks to enhance interactions with real-time validations, dynamic… Continue reading on UX Collective » Cost-effective UX strategies for 2025 Impacting product and business Photo by Razvan Chisu on Unsplash As we're approaching the end of the year, the rush has begun to impact your […]

  • The fifth product risk: a practical guide to designing ethical products

    The fifth product risk: a practical guide to designing ethical products

    How to empower and protect your customers by considering not just Value, Usability, Viability and Feasibility, but also Ethics Continue reading on UX Collective » “Thick” or qualitative data (1) helps organizations and their AI-solutions make better decisions by including insights about the context, nuances and influences that leads to customer’s behaviors and decisions. Photo […]

  • The fifth product risk: a practical guide to designing ethical products

    The fifth product risk: a practical guide to designing ethical products

    How to empower and protect your customers by considering not just Value, Usability, Viability and Feasibility, but also Ethics Continue reading on UX Collective » “Thick” or qualitative data (1) helps organizations and their AI-solutions make better decisions by including insights about the context, nuances and influences that leads to customer’s behaviors and decisions. Photo […]

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