Mindblown: a blog about philosophy.
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What does it really mean to have an “experience”?
How different definitions of experience shape product perspectives. Photo by Lucas Gallone on Unsplash Thinking about UX philosophy I think we’ve all been through this: there I was, an innocent user browsing through internet pages — a netizen, some might say — when I landed on a site and found myself hopelessly bogged down by messages, pop-ups, and ads that […]
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Beyond procrastination: the cognitive reasons behind unfinished projects
From impostor syndrome to cognitive overload — mastering the invisible forces that prevent project success Source — ProgrammerHumor subreddit Remember this sensation: in your mind, a new brilliant project idea sparks, you’re burning with excitement and 200% engaged into work, until… another project/framework/technology beckons. And I totally get it — it’s always greener on the other side. Notebooks are filled with half-finished […]
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A product manager’s 24 reflections on 2024
and how to use tarot cards for sprint planning Continue reading on UX Collective » Weekly curated resources for designers — thinkers and makers. “Since Spotify Wrapped dropped almost a decade ago, there’s been a growing demand for data-driven year-in-review features. These summaries have evolved into cultural touchstones, offering more than just statistics — they provide moments of self-reflection and […]
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What we can learn from the 7 worst design examples ever
Forget beautiful designs, let’s learn from the ugly and funny ones today. Continue reading on UX Collective » Weekly curated resources for designers — thinkers and makers. “Since Spotify Wrapped dropped almost a decade ago, there’s been a growing demand for data-driven year-in-review features. These summaries have evolved into cultural touchstones, offering more than just statistics — they provide moments […]
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Duolingo wrapped, intent-driven UX, Figma pricing update
Weekly curated resources for designers — thinkers and makers. “Since Spotify Wrapped dropped almost a decade ago, there’s been a growing demand for data-driven year-in-review features. These summaries have evolved into cultural touchstones, offering more than just statistics — they provide moments of self-reflection and shareable pride. While Spotify celebrates music, other platforms have embraced the concept for their niches, […]
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Prevent component detaching in design system with slots
Empowering designers with guided freedom, balancing creativity and consistency in design systems Continue reading on UX Collective » How can you craft color palettes that balance accessibility, brand identity, and scale? Light and dark mode color palettes for my personal website set against an abstract backdrop. Why another color palette guide? At first glance, color palette generation […]
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Quality won’t save designers from AI
How the evolution of analog products and the rise of throwaway culture can offer insights into the future of digital design. Continue reading on UX Collective » How can you craft color palettes that balance accessibility, brand identity, and scale? Light and dark mode color palettes for my personal website set against an abstract backdrop. Why […]
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Quality won’t save designers from AI
How the evolution of analog products and the rise of throwaway culture can offer insights into the future of digital design. Continue reading on UX Collective » How can you craft color palettes that balance accessibility, brand identity, and scale? Light and dark mode color palettes for my personal website set against an abstract backdrop. Why […]
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Another year, another Figma pricing update
Surprise! Figma is changing its pricing strategy…again. But this time, they’re forcing you to buy products you probably don’t need. In 2024, we saw Figma enact its new seat structure to accommodate the launch of “Dev Mode,” which allowed Figma to begin charging for developers accessing design specs. But going into 2025, we have a […]
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Stop building features “for exposure”
Without a coherent hypothesis for both user outcomes & business impact, a product team’s outputs are waste rather than value When thinking about product development, I perpetually return to two powerful ideas: Design works through abstracting and adapting systems (including from one domain to another) A product is a system for delivering value, which means that a design […]
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