Mindblown: a blog about philosophy.

  • The good, the bad and the ugly of Duolingo gamification

    The good, the bad and the ugly of Duolingo gamification

    Ten design principles rated from best to worst. Continue reading on UX Collective » Make-or-break moments. The first interaction with an AI system — whether it’s a website, landing page, or demo — shapes the mental model of the system. This, in turn, determines whether it will be adopted or not. Are these decisions driven by emotion or logic? […]

  • Shaping minds: how first impressions drive AI adoption

    Shaping minds: how first impressions drive AI adoption

    Make-or-break moments. The first interaction with an AI system — whether it’s a website, landing page, or demo — shapes the mental model of the system. This, in turn, determines whether it will be adopted or not. Are these decisions driven by emotion or logic? Here’s how Technology Adoption Theory unpacks the mechanisms of technology acceptance, with insights applied […]

  • The future of design systems is decentralized

    The future of design systems is decentralized

    Lessons from nature and technology Imagine a design system that evolves organically, free from the constraints of centralized control. A system where updates and patterns emerge naturally from its users, where collaboration isn’t just encouraged but woven into its fundamental architecture. This isn’t just about democratizing design decisions — it’s about creating systems that grow and adapt […]

  • Human-centered AI: 5 key frameworks for UX designers

    Human-centered AI: 5 key frameworks for UX designers

    Prioritizing user needs and adopting a structured approach to AI initiatives Illustration by Rob Chappell 2024 was a remarkable year of progress in artificial intelligence and it’s amazing how swiftly this technology has become embedded into both our professional and personal lives. At home, I’ve enjoyed watching my three young sons immerse themselves in AI in their […]

  • To create more accessible outcomes, we need better design tools

    To create more accessible outcomes, we need better design tools

    Visual design tools can bias designers into less accessible results. So how can these tools help improve these outcomes? Early in my career as a composer, a teacher once gave me an invaluable piece of advice: “it’s essential to learn how a digital tool wants you to think, so that you can free yourself of its bias.” […]

  • Human flourishing in the Age of AI

    Human flourishing in the Age of AI

    TECHNOLOGY & CULTURE Challenges, strategies, & opportunities. Credit: Marketoonist The explosion of AI over the past two years, particularly generative AI and large language models (LLMs), has reshaped much of how we work and think about technology. For user researcher and designers, AI’s impact can be grouped into three broad areas: Generative AI product development: The topics […]

  • Meta and Spotify’s AI takeover: is this the end of human-created content?

    Meta and Spotify’s AI takeover: is this the end of human-created content?

    AI Vs Human influencer at Spotify and Meta. Source: Yoga with Adrienne The proportion of AI-generated content has been increasing on Spotify. Some businesses now specialise in generating low-cost AI generated songs and playlist under artist profiles that can’t be differentiated. You don’t know it, but if you are a regular user of Spotify, you most […]

  • Building a product ecosystem

    Building a product ecosystem

    Design in a merging world Photo by author As industries consolidate, we face the challenge of joining products that were designed in isolation. It requires making connections, across screens and between people. The story, and what follows For a while now, EdTech, the domain in which I work, has been in its consolidation era. It is not unique. As […]

  • How to ensure design changes get made when Engineering is overloaded

    How to ensure design changes get made when Engineering is overloaded

    You don’t have to feel awful requesting design changes from a busy engineer Continue reading on UX Collective » Weekly curated resources for designers — thinkers and makers. “We could argue all day about which things are fundamentally different in an AI-first world, but one undeniable difference is that the more intelligent technology gets, the fewer visible interfaces […]

  • How to ensure design changes get made when Engineering is overloaded

    How to ensure design changes get made when Engineering is overloaded

    You don’t have to feel awful requesting design changes from a busy engineer Continue reading on UX Collective » Weekly curated resources for designers — thinkers and makers. “We could argue all day about which things are fundamentally different in an AI-first world, but one undeniable difference is that the more intelligent technology gets, the fewer visible interfaces […]

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