Duolingo’s onboarding: 2 years on

What’s changed since 2022? Personalisation, animation and speed.

This story is about my ongoing inquiry into lines.

Three yellow diamonds in a row on a dark blue background of botanical drawings. Each diamond contains one word in yellow: ‘minimum’, ‘viable’, and ‘softness’, from left to right.
If we’re so deliberate about what makes a product minimally viable, shouldn’t we also consider what’s minimally necessary for innovation and technology to operate within the limits of our relational obligations?

This story is about my ongoing inquiry into lines.

Lines mark paths between points, establishing direction and boundaries. This is precisely what makes them dangerous.

We’re used to lines. They’re everywhere, slicing through our social fabric, carving up our identities & our very understanding of the world. These lines sort us into categories that feel real: republican | democrat, this cultural identity | that ethic group, haves | have-nots.

Some lines run deeper, their roots stretching back to our earliest attempts to make sense of a chaotic world. They echo our primordial need to classify: food | poison, friend | foe. We’ve been practicing drawing these lines for millennia, arguably since our Eurochristian-Judeo God first split humans from nature by telling Adam and Eve, “You’re off this land, separate from nature now. Start sweating for your food.” And from this original separation, man began synthesizing his own food, laboring and selling labor in a market, beginning to compete and to scale. This primordial man | nature division set the stage for other fundamental separations: mind | body, I | other. These aren’t just ideas, but fundamental ways we’ve learned to perceive reality.

Michelangelo Buonarroti, Ceiling of the Sistine Chapel ­ bay 4, The Fall and Expulsion from Garden of Eden, 1509–10, fresco, 280 x 570 cm, Cappella Sistina, Vatican. This is where trouble started.
Michelangelo Buonarroti, Ceiling of the Sistine Chapel ­ bay 4, The Fall and Expulsion from Garden of Eden, 1509–10, fresco, 280 x 570 cm, Cappella Sistina, Vatican. This is where trouble started.

Yet for all their apparent solidity, these lines — from the most every day to the most profound — are neither fixed nor inevitable. They’re stories we tell ourselves, convenient fictions that shape our world in ways we often fail to recognize. And in that recognition lies the seed of something else: the possibility of seeing beyond these lines, of embracing the messy, interconnected reality they’ve always failed to capture.

My rebellion against lines begins in the most eingefleischt (deeply ingrained, flesh-and-blood) of ways, through direct experience with a hyper-regimented design thinking initiative in healthcare. This project, focused on promoting worker health, was based on the Double Diamond framework.

There’s a seductive simplicity to lines: They orient us towards pre-determined paths, assuming a straightforward trajectory of progress. They divide complex, intertwined realities into artificial categories, obscuring how our challenges bleed into one another. They reduce our most wicked problems into manageable, but woefully inadequate, problem definitions, entrenching us further in the technē paradigm of making and intervention

As the limitations of this problem-solving approach became increasingly apparent, an additional paradox emerged: while striving to improve worker wellbeing (the project’s scope), the very team implementing the initiative was suffering from burnout. Yet our linear framework left little room to acknowledge or address these realities.

In fact, the project — considered successful for de-risking business directions — was a quintessential Pyrrhic victory.

File:The pyrrhic victory of the Mulligan guards in Maine by Joseph Ferdinand Keppler (February 1, 1838 — February 19, 1894[1]) — an Austrian-born American cartoonist and caricaturist who greatly influenced the growth of satirical cartooning in the United States.
A Pyrrhic victory is a victory that inflicts such a devastating toll on the victor [and related entities] that it is tantamount to defeat. Such a victory negates any true sense of achievement or damages long-term progress. The phrase originates from a quote from Pyrrhus of Epirus, whose triumph against the Romans in the Battle of Asculum in 279 BC destroyed much of his forces, forcing the end of his campaign.

It demonstrated not only the framework’s limitations but also its potential for instrumentalization for profit and control, creating a trickle-down loss affecting the problem-solvers, those they sought to help, and even the sponsoring institution itself.

This is what scholar Antti Tarvainen refers to as the future as a return to colonial mythologies.

“Colonialism under the cloak of newness”.

John Vanderlyn’s 1847 oil painting ‘Landing of Columbus’ depicts Columbus arriving in the West Indies on Oct 12, 1492, raising the Spanish royal banner. Crew searches for gold while natives observe. Dimensions: 365.7 cm by 548.6 cm.
The Landing of Columbus’ (1847) by John Vanderlyn, featuring Columbus: the OG TAM conquistador. Walter Benjamin’s concept of ‘eternal return’ illuminates how contemporary market conquest, like colonial expansion, cyclically repeats past patterns under the guise of innovation, perpetuating myths of progress.

Managerialism’s Trojan Horse: The Double Diamond Phenomenon

Design researchers have attempted to theorize and conceptualize design practices for a long time but it wasn’t until the UK Design Council undertook the challenge of creating a framework to empirically define the design process that the double diamond, with its lines neatly separating project phases, emerged.

Screenshot of Google image search results for ‘Double Diamond,’ showing various rebranded and modified versions of the model, with each interpretation featuring unique tweaks.
Everyone and their mother has a version of the Double Diamond in their toolkit.

Practitioners voraciously adopted these models, aligning with a phenomenon design scholars Lucy Kimbell and Cameron Tonkinwise term managerialism — the pervasive belief in professional management’s value and the systematic rollout of its methods and practices.

Managerialism has penetrated diverse social contexts (public institutions, civic organizations, civil society), producing a specific form of techno-centric rationalism that privileges scientism. This leads to routine, dogmatic, and often inappropriate applications of scientific methods — essentially becoming a vehicle for articulating and realizing managerial priorities while suppressing nonconforming ways of being and knowledge-making.

Institutionalism, Universalism & Solutionism

This is how innovation theater plays out in broad strokes: institutionalism establishes a certain discourse through ‘expert’ knowledge and institutions, assumed to be universal — norms, assumptions, and knowledge are generalized to every situation, dismissing culture or context. Solutionism then aligns with this discourse, problematizing certain realities over others in modern organizations, always aiming to change existing situations into desired outcomes. Maya Chopra explores these dynamics in her thesis, “Counteracting Dominant Design Through Intersectional Feminist Thought,” revealing how this approach often overlooks cultural nuances and alternative perspectives.

Desirable to whom? In our sugar-saturated world, diabetes medications appear highly desirable and are certainly profitable — as is selling sugar. There’s a perverse synergy here: the more sugar consumed, the more diabetes medications needed. Step back, and you’ll see that prevention is infinitely more desirable than treating diabetes. Sadly, it’s rarely profitable (CMS is trying to change this by shifting healthcare from a fee-for-service model to one that rewards quality and outcomes, with mixed results. A topic in its own right).

These constructs — where manufactured desire eclipses fundamental, systemic improvements — become so ingrained they’re invisible, dismissed as facts of life. This is Heidegger’s concept of reification in action.

Peel back the layers of reification, and the dissonance hits you: design becomes paradoxically “sustainable and unsustainable, future-making and de-futuring, problem-solving and problem-creating,” as Sharon Prendeville and Mikko Koria aptly describe in their “Design Discourses of Transformation” piece for She Ji: The Journal of Design, Economics, and Innovation.

Power Games

Portrait of Nego Bispo with sunlight and tree shadows on his face, set against a Brazilian caatinga desert landscape.
Nego Bispo (Antônio Bispo dos Santos, 1960 — December 3, 2023) was a prominent Brazilian quilombola leader, activist, and intellectual. He dedicated his life to fighting for the rights of Afro-Brazilian communities, particularly those in quilombos, advocating for land rights, cultural preservation, and the recognition of Afro-Brazilian history. His work critically challenged colonial structures and left a lasting impact on social justice movements in Brazil. He passed away at the age of 63 in São João do Piauí, State of Piauí, Brazil.

To illustrate alternative ways of being and knowledge production, let’s consider an example from the late Nêgo Bispo, a Brazilian quilombola leader and philosopher who passed away in December of last year. (Quilombolas are Afro-Brazilian residents of quilombo settlements first established by escaped slaves in Brazil).

Bispo contrasts two forms of play: soccer and capoeira.

Imagine you’re in the bleachers of a modern-day soccer game, watching England vs France. Your favorite team is losing. Even if you have skills and tons of energy, you can’t jump over the barriers and join the game; the barriers are there to protect the game. The strict 90-minute clock ticks relentlessly, serving broadcasters and sponsors. What once was street play is now a tightly controlled spectacle. Rules are fixed, referees reign supreme, and you’re locked into passive spectatorship. Even the players can’t switch sides — everyone stays in their designated lines until the final whistle.

Soccer, ‘invented’ by colonizers, exemplifies linear thinking. It was played in China as cuju (蹴鞠) and Greece as episkiros long before it became FIFA’s proprietary game — a classic colonizer move of appropriation that erased many non-European histories and traditions associated with similar ball games.

Ancient Greek football player balancing a ball, depicted in low relief on a marble grave stele from 400–375 BC, found in Piraeus. Displayed in the National Archaeological Museum, Athens (item 873)
Ancient Greek soccer player balancing the ball. Source.
Painting from the Xuande period (1425–1435) showing Ming Emperor Xuande watching eunuchs playing Cuju, an ancient Chinese ball game. Artwork from the Palace Museum, Beijing.
The Xuande Emperor (r. AD 1425–1435) of the Ming dynasty observing court eunuchs playing cuju. Unkown author. Source.

Now consider a game created by non-linear thinkers: Capoeira.

Painting by Johann Moritz Rugendas (1830) titled ‘Playing capoeira or war dance’ showing a group engaged in capoeira in Rio de Janeiro, Brazil. Oil on canvas, depicting a traditional martial art with rhythmic movements.
Painting by Johann Moritz Rugendas (1830) titled ‘Playing capoeira or war dance’. Source.

Capoeira was invented by enslaved Africans in Brazil in the 16th century as a form of resistance. It combines martial arts, dance, and music. It is a circular form of technology that brings bodies into motion and “sintonia” (harmony, more or less). It strengthens bodies and increases self-understanding of one’s capabilities and those of other players (not opponents).

It creates coherence across multiple bodies inhabiting the same kinesthetic system, regardless of identities. It’s a “collective effervescence” (Durkheim) and non-scripted “spontaneous communitas” (Turner), uniting flow and play.

There’s no beginning or end, no winners or losers.

Practitioners can enter, exit, and create at will, in their own rhythm.

There are no sprints in Capoeira.

There’s no agenda.

The Capoeira circle is porous, allowing anyone to flow through it and bring new ideas.

There’s no DEI in Capoeira, because there is no line dividing people. Meaning: it’s not about inviting people to the room. There’s no room.

Capoeira embodies malícia, a playful wisdom thriving on surprise, misdirection, and adaptability.

You get to be upside down, seeing the world from a different perspective.

Every direction is possible.

No lines to follow.

1950 photograph by Austin Hansen showing women working on an assembly line at the Art Guild of Williamsburg greeting card company. Black and white gelatin silver print, part of the Schomburg Center for Research in Black Culture collection.
Women on sad assembly line. I bet their bodies are not flexible. Photograph by Hansen, Austin, 1910–1996. Source

When power wants you tired and compliant, Capoeira will build your strength. When society demands productivity, hustle, and effectiveness, Capoeira encourages deep listening. When the system glorifies lone heroes, Capoeira shows us that we’re stronger together.

Seeking Dis-order

This piece aims for disorientation.

Being in line implies facing the same direction as others and refusing out-of-line possibilities.

Direction isn’t casual; it’s organized.

Getting out of line and losing our politeness in following lines disrupts the repetition of following, allowing lines to disappear and new ways of being to emerge.

It’s a constant practice of not returning, of departing from; it is a practice because we gain new orientations through repeating unfamiliar patterns.

It’s a dangerous practice, and powerful too.

When dis-oriented, you enter a ‘condition of possibility’ — a state where reified structures that shape our experience become visible and malleable. This opens up twin paths: finding your way in a world without lines, and feeling at home in an unfamiliar intellectual liminality. It sounds like heady work; but one reaches a point in life where snapping back to binaries becomes not just difficult, but problematic. This is innovation at its most fundamental — innovation of the self.

This piece protests its own linearity and the fact that it has an end. The quest for what I call a minimum viable softness in tech — expanding our circle of concern beyond rigid boundaries — has just begun.

If you could let one boundary become wobbly, which would it be?


Seeking a “Minimum Viable Softness” was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.


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